Forum

11 replies [Last post]
strikes
User offline. Last seen 2 years 13 weeks ago. Offline
Joined: 30/10/2009

For years now I have wondered if anyone can pull this off, and I will follow RTR's progress with great interest. Naturally,  one of the bigger issues with the concept is how to integrate real-time information with the virtual in a consistent manner.  Collisions would not pose the biggest problems as it could be set up so that the virtual contestant would always be at fault and eliminated in a relative logical manner. After all , contact between cars often results only in the elimination of one car rather then both.

No, it is the passing , especially the starts, that appear to be the most tricky.  Virtual drivers will have to be presented with the illusion that real drivers react to their presence.  It would, for example, not be very realistic if a Real driver simply lets Virtual Driver pass him/her for the lead without attempting to block or at least drive more defensively.  Mind you, I suspect that at least initially such details cannot be addressed with the technology at hand.

azz3h
User offline. Last seen 2 years 11 weeks ago. Offline
Joined: 30/10/2009

Collisions will also be very difficult, for example if you overtake a real driver on start straight and then he cuts into you into the next corner... it would be very frustrating if that puts the player at fault when it's the real driver that changes course into them!

ningmoss
User offline. Last seen 2 years 13 weeks ago. Offline
Joined: 30/10/2009

you don't need to worry about collision, as you can just be a 'ghost' car, where you have the full run of the track. you are not affected by 'real' cars, but you are by other game players

fandyboy
User offline. Last seen 1 year 27 weeks ago. Offline
Joined: 30/10/2009

Yeah, be realistic, you're either racing real drivers as a ghost so they are obviously not going to be affected by your actions OR you're racing AI.  I can't see how you can have both.

Yeatus Fajitus
User offline. Last seen 2 years 12 weeks ago. Offline
Joined: 31/10/2009

Realtime weather will also be difficult as they will need to dynamically change the users cars physics model with the weather as it changes. Some circuits as we all know have rain on some parts of the track and sunshine of others.

But IMHO I agree with the initial point that damage or collision modelling would be a show stopper too.

 I must admit that I am not keen on the idea of playing this in realtime with a live race - if I want to watch the race I don't want to be distracted by trying to keep up with Button and Hamilton in my virtual car.

With the few racing games I do play - it's all about the physics modelling - I ignore anything arcadey straight away.

support_RTR
User offline. Last seen 2 years 10 weeks ago. Offline
Joined: 31/10/2009

Hi Guys,

As well as developing the software we have worked on interaction design. Our interaction control was novel enough to be included within our Intellectual Property Strategy. Our Strategy combines secrecy, licencing, patents, copyright and late release of functionality. I am keen to answer your questions but bear in mind the above when interpreting them.

Chris Leigh

strikesFor years now I have wondered if anyone can pull this off, and I will follow RTR's progress with great interest. Naturally,  one of the bigger issues with the concept is how to integrate real-time information with the virtual in a consistent manner.  Collisions would not pose the biggest problems as it could be set up so that the virtual contestant would always be at fault and eliminated in a relative logical manner. After all , contact between cars often results only in the elimination of one car rather then both.   Our offering is to allow consumers the opportunity to actually competete in a Motor Race. This is not strictly a videogame. It will be more like an intereactive television programme. Its not 3 crashes and you are out. Its an experience. That said, we may offer our data to a games developer or publisher No, it is the passing , especially the starts, that appear to be the most tricky.  Virtual drivers will have to be presented with the illusion that real drivers react to their presence.  It would, for example, not be very realistic if a Real driver simply lets Virtual Driver pass him/her for the lead without attempting to block or at least drive more defensively.  Mind you, I suspect that at least initially such details cannot be addressed with the technology at hand. Our solution to this came in 2005. We commenced testing with real cars in September 2009. Our efforts have been assembling the hardware for a prototype capture and graphics solution.  azz3hbe very difficult, for example if you overtake a real driver on start straight and then he cuts into you into the next corner... it would be very frustrating if that puts the player at fault when it's the real driver that changes course into them!  Our solution will 'reflect 'reality. Its well thought through and will not disappoint. ningmossyou don't need to worry about collision, as you can just be a 'ghost' car, where you have the full run of the track. you are not affected by 'real' cars, but you are by other game players. Ghost Cars, whilst easy to implement are not part of our solution.  fandyboyYeah, be realistic, you're either racing real drivers as a ghost so they are obviously not going to be affected by your actions OR you're racing AI.  I can't see how you can have both. Agreed.  Yeatus FajitusRealtime weather will also be difficult as they will need to dynamically change the users cars physics model with the weather as it changes.Some circuits as we all know have rain on some parts of the track and sunshine of others.   This is needed and already planned be implemented. We are going to give consumers a realistic simulation of 'racing' in a race not being in a race. Being laps ahead of the real drivers or laps behind is not racing. As you have correctly understood the speed of cars is greatly affected by the weather. But IMHO I agree with the initial point that damage or collision modelling would be a show stopper too. I must admit that I am not keen on the idea of playing this in realtime with a live race - if I want to watch the race I don't want to be distracted by trying to keep up with Button and Hamilton in my virtual car.  Agreed. This came out of our very first focus group in 2004. You will not be disappointed. (And I dont mean picture in picture) With the few racing games I do play - it's all about the physics modelling - I ignore anything arcadey straight away. Well we are going to partly struggle with that one. The physics model will be excellent. I dont want to comment further on an open forum.  

scumspawn@cwcom.net
User offline. Last seen 2 years 13 weeks ago. Offline
Joined: 31/10/2009

There's a few comments about "virtual drivers" beating "real drivers" off the line and how the two would interact. If a "virtual driver" were to achieve a better start than a real  driver then there's something wrong, surely ?. Up till now game players have had the option to race against AI or other internet players running the same game on the similar hardware. Introducing interaction with the the real thing is an amazing concept however, im afraid that the EULA ensuring that the "virtual player" understands that beating a professional driver at home on your games console,  DOES NOT constitute a definite place in F1 team of your choice next season could get messy. All that said.... I can't wait for the full version :)

support_RTR
User offline. Last seen 2 years 10 weeks ago. Offline
Joined: 31/10/2009

LOL

Unless the F1 team of your choice was as virtual one !    

You take our technology and take it back to virtual reality

Could be

Team Sony F1 verses

Team Microsoft F1 verses

Team Intel F1

Track Venue London :- Regents Park past Buckingham Palace. Leicester Square. etc etc

 

Perhaps its a supercharged 1500 hp Le Mans Car..... Top speed 300mph    on an oval......(The M25!)

Image driving the new Bloodhound SSC in the Nevada Desert. We can easily deliver that next year. 1000 mph,. It would never make it as a conventional videogame.

 

 

 

Steve
User offline. Last seen 2 years 13 weeks ago. Offline
Joined: 01/11/2009

I dont see a problem with the crash detection.

 

Each virtual driver starts from the back and a collision with a real driver does count (for the virtual driver). I suggest a collision results in a reset from stationary in current position to provide a chance to catch up.

 

Virtual drivers have no effect  on each other assuming thousands of virtual drivers per race.

I suppose in the future we could have the real drivers having HUD which show the virtual drivers and also records contact with them, so it could be a real race, but I see that as being a special race rather than a proper F1 race.

 

I do also see the problem of people wanting to watch the race live as well as taking part. I suggest having two races at least . One which is live and others afterwards (maybe by several years ). Obviously people would learn where each real driver went so this would not be totally fair,  but we could have a random F1 race from either different years or different tracks so people would probably  not learn every real drivers movements.

support_RTR
User offline. Last seen 2 years 10 weeks ago. Offline
Joined: 31/10/2009

Our focus groups did indicate.

Many consumers arent available (family commitments and asleep) at their local start time of the Grand Prix or NASCAR Race. The race will be rerun in the evening of the local time zone, similar to TV highlights.

Also people do want to watch the race as well as take part..... interestingly enough they dont want to watch lots of the race though. The start, finish, the overtaking and the pits.

Again similar to the television production, brief breaks would be an option where the director would offer highlights similar to the standard TV replays. Whilst this was on screen he position of the virtula driver to the leader would be maintained.

Chris 

 

Yeatus Fajitus
User offline. Last seen 2 years 12 weeks ago. Offline
Joined: 31/10/2009

Thanks for the feedback it's good to see that you're considering some of the things that some Developers would miss!

 

BTW I appreciate that it would be difficult to have 100% physics as the human race does not yet possess 100% knowledge of physics of the universe! lol };¬p

uggbootscheapuk
User offline. Last seen 1 year 20 weeks ago. Offline
Joined: 13/09/2010

So if you want toghd,ghd straighteners,ghd sale,ghd iv styler,ghd hair,ghd outlet,ghd hair straighteners,ghd straighteners cheap,cheap ghds,cheap ghd straighteners,cheap ghds uk,cheap ghd hair straighteners,cheap ghds for sale,cheap ghd uk store,pink ghd, bewitch him, here are some tips from the world's best- known ghd purple,ghd precious,ghd pink,ghd pure,ghd kiss,ghd kiss pink straighteners,chi iron,ghd iron,ghd precious gift set,ghd precious limited edition,ghd pretty pink,ghd blue straighteners,ghd green straighteners,ghd purple straighteners,ghd red straighteners,ghd mk4 dark, lingerie firm and romance-expert:ghd mk4 black,ghd mk4 gold,ghd mk4 kiss,ghd mk4 pure,ghd mk4 pink,ghd mk4 purple,ghd iv salon styler,ghd mini,ghd mini styler,ghd mk5,ghd mk4,ghd mk5 black,ghd mk5 dark,ghd mk5 white,chi hair dryer,ugg bootsugg boots saleugg boots ukugg boots cheapuggs boots, Frederick's of Hollywood, for increasing your allure. Donc si vous voulez de l'ensorceler, voici quelques conseils de monde les plus connus àwomens ugg bootsleather ugg bootsugg boots on salediscount ugg bootsugg boots onlineugg boots outletugg boots uk cheapugg boots londonugg boots sale 2010ugg classicugg classic bootsair jordan shoes ,l'entreprise de lingerie et de la romance-expert: Frederick's of Hollywood, pour augmenter votre allure.choosing a , think about your goals. nike air jordan , Nike Zvezdochka Shoe,uggs,vibram speed shoes,vibram kso shoes,new style ugg boots,chanel handbags,chanel bags, If you want to attract a En choisissant un, pensez à vos objectifs. Si vous voulez attirer unman, pick a with that thought in mind. To paraphrase John Travolta in l'homme, choisir un avec cette pensée à l'esprit. Pour paraphraser John Travolta dans the movie, "Face Off," when you dress like Halloween , you attract ghouls. le film, ?Face Off?, quand vous vous habillez comme Halloween, vous attirer les goules.